Thursday, September 27, 2012

Animation technique

Like all animation, the production processes of  storyboarding, voice acting, character design, cel production and so on still apply. With improvements in computer technology, computer animation increased the efficiency of the whole production process.
Anime is often considered a form of limited animation. That means that stylistically, even in bigger productions the conventions of limited animation are used to fool the eye into thinking there is more movement than there is.Many of the techniques that are used comprise cost-cutting measures while working under a set budget.
Anime scenes place emphasis on achieving three-dimensional views. Backgrounds depict the scenes' atmosphere.For example, anime often puts emphasis on changing seasons, as can be seen in numerous anime, such as Tenchi Muyo. Sometimes actual settings have been duplicated into an anime. The backgrounds for the Melancholy of Haruhi Suzumiya are based on various locations within the suburb of Nishinomiya,Hyugo, Japan.
The large majority of anime uses traditional animation, which better allows for division of labor, pose to pose approach and checking of drawings before they are shot – practices favored by the anime industry.Other mediums are mostly limited to independently made short films,examples of which are the silhoueete and other cutout animation of Noburo Ofuji,the stop motion puppet animation of Tadahito Mochinaga, Kihachiro Kawamoto and Tomoyasu Murataand the computer animation of Satoshi Tomioka(most famously Usavich). 



References:wikipedia.org/anime





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